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Red alert 3 bit
Red alert 3 bit






red alert 3 bit

On the Low setting, the shadows are no completely gone and the desert our base is resting on is starting to look like more like an orange meringue than a sandy beachhead. The whole screen is made lighter and brighter by the fact that there are less shaders in use and the amount of detail on the buildings starts to get reduced. The amount of detail in the terrain has been lessened, so the tire tracks and dirt have started to disappear. Scaling down to the Medium setting, the game looks OK, but not great. The terrain and units are detailed, the shadows are dynamic and so on and so on. The good news then is that the game, on Ultra High, looks great. Graphics Presets in Red Alert 3 on Very Low (left), Medium (centre) and Ultra High (right), click to enlarge








Red alert 3 bit